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Monthly Archives: January 2010

I’m trying to share whichever stories I find and enjoy, but I encourage others to do the same. If you know of any good stories, on the web or otherwise, please post a link or suggestion here as a comment. I’m always starved for an interesting story.


Edit: Put up the original 3 org reports from the beginning of the 991 story arc. Should see Dr. Rajlich’s research notes going up sometime soon too.


I’ve never blogged before this. Previously, I was under the impression that blogging was for jerks who assumed that people cared about what they wrote on the internet. But after becoming one of those jerks, I find it’s not so bad. At the very least, I rationalize it to myself by trying to share stories, both my own and the others I find and enjoy on the internet (luckily I spare you the bad ones).

Anyways, after a year of sporadically updating this blog, I decided to take a look at the extensive stats available to me. Also because it is raining like Kamino outside.

Binary Visions has had 1,165 views in the past year, which is a lot more than I expected until I realized those aren’t unique IP page views. The most viewed post is of course the home page, but followed by The End of MxO with 63 views and Alexander’s Journal with 42 views. According to the stats, nobody ever clicks the external links I post to other web stories. Marble Hornets had 4 clicks and Every day the same dream had another 4 clicks, the rest only had 1 each. So I’m not doing such a great job of achieving my goal of introducing others to these interesting stories I find online.

The top referrers to this blog are the Pluribus Neo forum with 117 links to Binary Visions and of course, my own going-away post on the MxO forums (which I have now linked back to, hooray infinite recursion) with 71 links. I reread that post today and was disappointed by how little of what I intended to post actually made it there. Even still, I haven’t shared as much of the MxO related content here as I wanted to. Plus, I noticed that I never properly answered one of Conrac’s questions, so that will have to be resolved.

Lastly, there’s a year of Google search terms that brought people here (although most of those seem to be Othinn). Amusing ones have been bolded for your amusement.

what is unitedtomorrow mxo 12
mxo othinn 9
othinn “mxo” 8
bodhisattva mxo 7
mxo \”othinn\” 6
mxo “binary visions” 5
mxo bazman 5
othinn \”mxo\” 4 3
starschwar 3
mxo “othinn” 3
commandos 3 2
othinn “lesig” 2
ai-gabriel-story 2
evil commando 2
entropi “torofurioso” 2
commandos 2
zaitsoproxy 2
binary visions wordpress 2
binaryvisions 1
the matrixzion 1
rooftop amusement 1
\”\” 1
martix mxo joker blog 1
commandos character 1
zaitso 1
01mainframe mxo 1
united tomorrow mxo 1
mxo 991 program 1
othinn “binary” 1
mxo binary boy 1
matrix “binary visions” 1
othinn “matrix online” 1
entropi toro kisoku kabarr 1
what is meatwadded 1
othinn “binary visions” 1
united tomorrow “binary visions” 1
matrix online lesig 1
the watchmaker matrix 1
marble hornets 1
“ex-lesig” 1
othinn “matrix” 1
mxo “lesig” 1
binary boy location in mxo 1
othinn \”matrix online\” 1

Where do I see this blog going in Year II? Maybe I’ll finally post the rest of the summaries of my stories within The Matrix Online. I’ll definitely be updating my new story Ad Infinitum. “His Story” will probably be uploaded soon, along with maybe an update to “Her Story”, which I’m not really pleased with as is.

Mostly though, I hope to keep finding interesting stories made by other people that I can share here. That’s the point of stories, to enjoy them and share them with others.

Happy 19th, everyone!

It’s one year from the day I got the concussion that caused me to start this blog.

Today I present a webcomic from KafkasKoffee called Tomb. I enjoyed the divergent story progression and the art style. It uses a cool stylized way of expressing light in dark places. Tomb seems to still be a work in progress, so I look forward to seeing where it goes from here. Follow the link.

This is a diversion from my goal of posting only links to media that have an interesting story, unique method of storytelling, or captivating theme (such as Every day the same dream, Alma, and Marble Hornets), but this made me laugh. It also gave me quite the headache.

First-person Tetris. Try it at your own risk!

During the span of The Matrix Online, I always had my stories to keep myself busy. Whenever I’d get bored, I could fall back on puzzling out the backstory of 991 or determining conversational triggers for members of the “KYEO” crew or coming up with more misadventures for Coffin’s Nail. It takes time to create complicated stories that stand up to scrutiny without being riddled with plotholes and I enjoyed spending that time constructing stories. I find it very similar to software engineering and science in general where you have a end goal in mind and you have to determine which initial conditions to use and how they must evolve and fit together to reach that final state. Basically, I have a great time doing it. However, MxO was cancelled by SOE and I soon lacked that creative project in my life. To remedy that, I pooled my newly invigorated enthusiasm with science fiction and started trying to figure out how to apply the writing style that I had been developing through MxO to a narrative.

Ad Infinitum is the eventual product of those musings and now has 7,000 words and many pages of notes to back it. Since I’m so used to writing for an anonymous internet crowd and getting feedback, I figured this blog was a sufficient vessel for it. Plus, some of the old Matrix crowd still look at this from time to time and I think it’s the sort of story they would enjoy. Nothing interactive though. I’m interested in continuing to add writing and other media to it and of course refining it again and again until it’s something I can be proud of.

Anyways, here’s something I messed around with today for AI.

P.S. I also added another segment of The Watchmaker story to The Matrix Online section. Unfortunately, I can’t find any notes or info about the first puzzle I did where he was broken and players had to bring specific items from the city to repair him. I suppose I could sift through the millions of lines of chat logs from my MxO days but I’m far too lazy for that. Besides, that part of the story was the weakest and made the least sense.

The last decade is over, but some things never change.

In my travels through the internet, I came across this simple flash game Every day the same dream. It takes maybe 5-10 minutes to explore thoroughly and I highly recommend it. It’s an interesting exploration of the tedium of daily life, something we all go through every day, but with catchier music. Just remember to pay attention to the elevator lady.

Happy New Year.

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