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During the span of The Matrix Online, I always had my stories to keep myself busy. Whenever I’d get bored, I could fall back on puzzling out the backstory of 991 or determining conversational triggers for members of the “KYEO” crew or coming up with more misadventures for Coffin’s Nail. It takes time to create complicated stories that stand up to scrutiny without being riddled with plotholes and I enjoyed spending that time constructing stories. I find it very similar to software engineering and science in general where you have a end goal in mind and you have to determine which initial conditions to use and how they must evolve and fit together to reach that final state. Basically, I have a great time doing it. However, MxO was cancelled by SOE and I soon lacked that creative project in my life. To remedy that, I pooled my newly invigorated enthusiasm with science fiction and started trying to figure out how to apply the writing style that I had been developing through MxO to a narrative.

Ad Infinitum is the eventual product of those musings and now has 7,000 words and many pages of notes to back it. Since I’m so used to writing for an anonymous internet crowd and getting feedback, I figured this blog was a sufficient vessel for it. Plus, some of the old Matrix crowd still look at this from time to time and I think it’s the sort of story they would enjoy. Nothing interactive though. I’m interested in continuing to add writing and other media to it and of course refining it again and again until it’s something I can be proud of.

Anyways, here’s something I messed around with today for AI.

P.S. I also added another segment of The Watchmaker story to The Matrix Online section. Unfortunately, I can’t find any notes or info about the first puzzle I did where he was broken and players had to bring specific items from the city to repair him. I suppose I could sift through the millions of lines of chat logs from my MxO days but I’m far too lazy for that. Besides, that part of the story was the weakest and made the least sense.



  1. Finnaly i can pick out my sherlock gear from tha dusty desk!

  2. What do you mean by that?

    • Don’t you mean you start posting a new “quest” from the page of this blog?

        • binaryvisions
        • Posted January 11, 2010 at 7:26 pm
        • Permalink

        Unfortunately, no. I don’t have the necessary available time to create a work of interactive fiction. This story is just a story.

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